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BedWars Shop and Upgrades

Reference data for the BedWars Item Shop and Upgrade Shop. All values are pure data with no runtime, network, or side-effecting logic.

Each cost is split into two fields: solo is the Solo/Doubles price and team is the 3v3v3v3 / 4v4v4v4 price. When a price is identical across modes, both fields hold the same amount.

Usage

ts
import {
  BEDWARS_SHOP_ITEMS,
  BEDWARS_SHOP_UPGRADES,
  type BedWarsShopItem,
  type BedWarsUpgrade,
} from "@breezil/hypixel-utils";

// Find an item and read its team-mode cost
const tnt = BEDWARS_SHOP_ITEMS.find((item) => item.name === "TNT");
console.log(tnt?.solo.gold); // 4
console.log(tnt?.team.gold); // 8

// Read a specific upgrade tier
const armor = BEDWARS_SHOP_UPGRADES.find((u) => u.name === "Reinforced Armor");
console.log(armor?.tiers[3].team.diamond); // 30

Interfaces

BedWarsResourceCost

Resource cost for a single purchase, expressed per resource type.

ts
export interface BedWarsResourceCost {
  readonly iron?: number;
  readonly gold?: number;
  readonly emerald?: number;
  readonly diamond?: number;
}

BedWarsShopItem

A single Item Shop entry. solo is the Solo/Doubles price and team is the 3v3v3v3 / 4v4v4v4 price. Tiered tools (Axe/Pickaxe) are flattened into one entry per tier, with the tier enchantment recorded in enchantments.

ts
export interface BedWarsShopItem {
  readonly name: string;
  readonly quantity?: number;
  readonly enchantments?: string;
  readonly solo: BedWarsResourceCost;
  readonly team: BedWarsResourceCost;
}

BedWarsUpgradeTier

A single tier within an Upgrade Shop track. tier is a short tier identifier (e.g. "I", "1") and label is an optional descriptive label. solo is the Solo/Doubles cost and team is the 3v3v3v3 / 4v4v4v4 cost.

ts
export interface BedWarsUpgradeTier {
  readonly tier?: string;
  readonly label?: string;
  readonly solo: BedWarsResourceCost;
  readonly team: BedWarsResourceCost;
}

BedWarsUpgrade

An Upgrade Shop track, composed of one or more purchasable tiers.

ts
export interface BedWarsUpgrade {
  readonly name: string;
  readonly description?: string;
  readonly tiers: readonly BedWarsUpgradeTier[];
}

BEDWARS_SHOP_ITEMS

ts
export const BEDWARS_SHOP_ITEMS: readonly BedWarsShopItem[];

Every Item Shop entry. The "Solo/Doubles" and "3s/4s" columns give the full cost for that mode. Rows where the two modes differ are flagged in the Notes column.

ItemQtyEnchantmentSolo/Doubles3s/4sNotes
Wool164 iron4 iron
Hardened Clay1612 iron12 iron
Wood164 gold4 gold
Blast Proof Glass412 iron12 iron
Endstone1224 iron24 iron
Ladders84 iron4 iron
Obsidian44 emerald4 emerald
Stone Sword10 iron10 iron
Iron Sword7 gold7 gold
Diamond Sword4 emerald3 emeraldDiffers: cheaper in 3s/4s
Knockback StickKnockback I5 gold5 gold
Permanent Chainmail Armor (Leggings + Boots)24 iron24 iron
Permanent Iron Armor12 gold12 gold
Permanent Diamond Armor6 emerald6 emerald
Permanent Shears20 iron20 iron
Wooden AxeEfficiency I10 iron10 iron
Stone AxeEfficiency I10 iron10 iron
Iron AxeEfficiency II3 gold3 gold
Diamond AxeEfficiency III6 gold6 gold
Wooden PickaxeEfficiency I10 iron10 iron
Iron PickaxeEfficiency II10 iron10 iron
Golden PickaxeEfficiency III, Sharpness II3 gold3 gold
Diamond PickaxeEfficiency III6 gold6 gold
Bow12 gold12 gold
BowPower I20 gold20 gold
BowPower I, Punch I6 emerald6 emerald
Arrows62 gold2 gold
Speed II Potion (45 seconds)1 emerald1 emerald
Jump Boost V Potion (45 seconds)1 emerald1 emerald
Invisibility Potion (30 seconds)2 emerald2 emerald
Golden Apple3 gold3 gold
Bed Bug (Silverfish Snowball)24 iron24 iron
Dream Defender (Iron Golem)120 iron120 iron
Fireball40 iron40 iron
TNT4 gold8 goldDiffers: pricier in 3s/4s
Ender Pearl4 emerald4 emerald
Water Bucket2 gold3 goldDiffers: pricier in 3s/4s
Bridge Egg1 emerald1 emerald
Magic Milk4 gold4 gold
Sponge42 gold3 goldDiffers: pricier in 3s/4s
Compact Pop-up Tower24 iron24 iron

BEDWARS_SHOP_UPGRADES

ts
export const BEDWARS_SHOP_UPGRADES: readonly BedWarsUpgrade[];

Every Upgrade Shop track and each of its tiers. All upgrade costs are paid in diamonds. The "Solo/Doubles" and "3s/4s" columns give the diamond cost for each tier in that mode.

Sharpened Swords

Sharpness I, applies to Swords and Axes.

TierSolo/Doubles3s/4s
(single)4 diamond8 diamond

Reinforced Armor

Protection I-IV, all armor pieces.

TierSolo/Doubles3s/4s
I2 diamond5 diamond
II4 diamond10 diamond
III8 diamond20 diamond
IV16 diamond30 diamond

Maniac Miner

Haste I-II.

TierSolo/Doubles3s/4s
I2 diamond4 diamond
II4 diamond6 diamond

Forge

Affects resource generator.

TierSolo/Doubles3s/4s
Iron2 diamond4 diamond
Gold4 diamond8 diamond
Emerald6 diamond12 diamond
Molten8 diamond16 diamond

Heal Pool

Regeneration I at team island.

TierSolo/Doubles3s/4s
(single)1 diamond3 diamond

Cushioned Boots

Feather Falling.

TierSolo/Doubles3s/4s
I1 diamond2 diamond
II2 diamond4 diamond

Dragon Buff

Retired upgrade, no longer available.

TierSolo/Doubles3s/4s
(single)5 diamond5 diamond

Traps

Reveal Trap, Miner Fatigue Trap, Blindness Trap, Counter-Offensive Trap.

TierSolo/Doubles3s/4s
11 diamond1 diamond
22 diamond2 diamond
34 diamond4 diamond

Released under the MIT License.